Suppress Addiction Design, is a dispense that attracts the smokers to take notice in the possibilities in quitting smoking. The dispenser will provide an incentive, such as to play a game to be rewarded. However this game also is a learning tool, which is an educating technique for the consumers interacting with this design. This dispensing is initialising their behaviour to consider stopping smoking as they have started to get rid of their cigarettes in exchange for a patch. The throwing away of the cigarettes is an indicator that they are declaring themselves to quit smoking. The rewards are symbolism of a pledge to stop smoking.
In addition they will be supplied with a unique code that is
scanned into their phones. This will enable them to claim their rewards. These
rewards involve discount tokens for food or fitness memberships. These rewards
will encourage healthier living, with the first step of declaring that they are
aware and persuaded to stop smoking. Initially the dispensers will have this
illuminating light on the dispenser that will intensify as more smoke in the
area increases. This brings attention to smoker’s behaviour, but it is the
incentive that will bring attraction and action to the dispenser that will
educate them and influence their behaviour to change.
Thus the perceived barriers of stopping smoking that were
addressed within the design were the:
i.
lack of incentive to continue/start to quit
smoking.
ii.
High risk temptation situation, that is around
alcohol and people to resist smoking.
iii.
difficult to declare and pledge to quit smoking.
iv.
difficult to maintain and monitor quitting
program.
v.
emotions of fear, uncertainty, nervousness and
doubt trigger smoking.
vi.
Not convenient or persuaded to stop smoking.
Furthermore, the dispenser is implemented in the pub to
address the healthiness of the living and eliminating the barriers that consumers
hold against the action to quitting smoking. Suppress Addiction is designed in
a way that it is easily maintained, whereby the design includes a pivoting
hinge, at the base of the design and is opened vertically, allowing for the
service man to access both the cigarette dispenser and the roll of patches as
well as the electronics for easy access and repair. The design is implemented
with a lock where consumers aren’t able to access the dispenser. The colour
orange was used as a link back to the cigarettes theme. The form is bold and
curvaous, different to other dispensing machines, moving away from the boxy
form as a way to attract consumers to the suppress addiction dispenser.
As a result pubs will provide a dispenser to influence
consumers that are more likely to smoking in these facilities to consider
smoking a game that has to be conquered with the initial nicotine patch for
relief.
The main social issue found was that smokers have the lack of incentive
in stopping to top smoking as they are addicted to their smoking habits. Smokers
especially in pubs, smoking are a symbol of self-image and control of their
emotional/psychological thoughts. Emotions of fear, uncertainty, nervousness
and stress are emotions that cause smoking habits. But the most influential
situations that smoking occurs is in pubs as consumers to go there to
socialise, drink and then smoke, such that as if your friend is smoking it is
more likely to smoke with them.
Hence smoking has effects on the environment as cigarettes
are created with chemical substances, thus when burnt pollute the earth’s
atmosphere. The smoke that come out from the cigarettes including secondary
hand smoke affect their health and others whilst affecting the air quality of
the environment. Large amounts of butts are littered, affecting the cleanliness
of the environment.